- #THE SIMS 1 PS2 ARCHIVE#
- #THE SIMS 1 PS2 CODE#
- #THE SIMS 1 PS2 PC#
- #THE SIMS 1 PS2 PS2#
- #THE SIMS 1 PS2 FREE#
#THE SIMS 1 PS2 PS2#
We do know that you can insert a hard drive into the original fatty PS2 and TSBO makes cache files on the disc. TSO could be played (and mostly was played) without a hard drive. This data though is uncompressed and 3MB each, which unfortunately makes it impossible to implement in the game because the PS2 cannot handle downloading of a ton of data unless you have a hard drive. There were special edition objects that appeared during events (like Xmas), that we have as well from the original server. All of the lots main data are client side, but whenever a public area is edited by a server admin, the data is server side and only downloads when you connect. EA ran the game online in a few different ways that was a big pain to figure out. Any pointers on the format?Ĭlick to expand.Its all server side (Mostly).
I've only tried TS1 GCN, not sure if Bustin Out is different but it should be the same engine. I'm assuming since you've reversed how everything works, you should know a little about how the resources are stored.
#THE SIMS 1 PS2 ARCHIVE#
Have you tried connecting using PCSX2? Last I checked, there should be a plugin for the network adapter, even though most games have shut down.įinally - I have a personal interest in examining the files in the console versions of The Sims, but I have no clue what their archive format is. Is it a Nintendo WFC-like setup where the clients are trusted with everything, and the server is just a matchmaker-forwarder?
#THE SIMS 1 PS2 PC#
How does the PS2 version of the game handle lots? The PC version simulates lots on the server and synchronises all clients to it, which makes it a hard target for a server emulator (which is why we're reimplementing everything!). (though i have grown to appreciate 1 more, and tso is obviously my baby) Bustin' Out was my favourite sims game before 2, believe it or not. I did play bustin' out, but I never tried the multiplayer mode.
Very interesting, if this is true then it could prove a rather different way to play the sims online with others - kind of like what we have right now in that there is no mmo server. We have been working hard since 2013 to bring this out and we have great news to share (Including screens!) soon.
#THE SIMS 1 PS2 FREE#
You then connect to our DNS and thats it! Boom! No modding required!Īnyways, feel free to ask questions and such. Yes! The benefit about our project is you don't need to download/mod/etc ANYTHING! You simply need an NTSC-UC copy of the game (Pal MIGHT work too, but not tested!), a PS2 capable of online play, and a good internet connection. There is no worry of it vanishing randomly.Ī. We run on actual server hardware (not a computer!) and this server is a very reliable server that we use to run other online projects at the same time. We do not want to have multiple servers because then more people will be elsewhere and it will be too "Fractured". The server supports up to 3000 active connections and has 15 game rooms. Unfortunately, we are not planning on releasing the code. The server crashed when we were using a toilet in game. We have alot of connection problem bugs and random server crashes to fix first. When will this be publicly available? How far along are you?Ī. Then, you log in with your assigned names. You boot up the PS2, enter online mode, go to the online setup wizard, and point your DNS to our server.
#THE SIMS 1 PS2 CODE#
One of the team members developed a completely new server code wrapper to emulate the game server.
The server runs on Windows Server 2003 with emulation support for required plugins. There is nothing we can do to bring this to Gamecube or Xbox because it didn't exist.Ī. Only the PS2 version of TSBO had online play. What platform is this for? Can I play on Xbox or Gamecube? Or just PS2?Ī. We posted this (and eventually deleted) on another sims forum. We don't want to release anything until more of the bugs are worked out so we can beta test. Currently, the game is in testing, because it has SEVERE bug problems. You simply change the DNS the game points to, and it connects to our online server. At the moment, I do not have screens to share, but I do have news: The Sims REbustin'OUT uses a similar method to connect as OBSRV, which is a similar revival of Resident Evil Outbreak. The Sims Bustin Out online used similar online servers to The Sims Online so it was pretty easy. Me and two others (Formally three others) developed this. Well, due to certain reasons, we cannot say how we did this, but we have the game running, online, in testing right now. It was a fun little mode where you could connect to other sims fans online and play together, trade, etc. This mode was similar (But not the same!) to the sims online. Hello! I am Cam, and I am part of the REbustin'OUT team! What is that you ask? It is a team who is (Successfully) working to revive the sims bustin out online weekend mode for PS2.